With the spate of original homebrew and underground independent game development happening for the Wii and the PS3, Chris Satchell XNA Group Manager at Microsoft fired off the following salvos at Nintendo, Sony and Apple.
"I think there's a potential risk on any platform where you're allowing...where
you're running in what we call native mode, where you're writing straight to the
metal, not a sandbox layer like XNA, and then that runs a script engine and you
let people do that in that script engine."
"Any platform that let's you do that, and doesn't have the right security
measures in place - whether it's Sony, whether it's Nintendo, whether it's
Apple, whether it's anyone - you're inviting trouble, because sooner or later
someone will want to prove they can do it."
XNA is Microsoft's development platform for independent gaming coders to develop their own games on with the idea being to then upload to XBLA for gamers around the world to download. There's already been a few instances where some lucky coders have been offered jobs with professional developers as a result of their homebrew efforts.