Burn rubber franchise, Burnout, has received a new patch for the latest in the series, Burnout Paradise. The patch at this point applies to both the 360 and PS3 version and will be made available from the 24th of April codenamed Bogart, of all things mysterious. The patch will address the following issues listed below:
* PS3 game can crash when a player is taken down and the player that has
performed the Takedown leaves the game.
* The game indefinitely displays
"Connecting to Paradise City Servers" if it's having problems communicating with
the rebroadcast server.
* Disconnecting the controller before a race begins
can mean that race timings can be manipulated with players who didn't cross the
line first being awarded the win.
* Repeatedly joining and leaving a game
with 8 players can cause the game to hang.
* Hammering the A (360) or X (PS3)
after unlocking a car can cause the game to hang.
* East Crawford and Watt St
achievements cannot be achieved if the player goes online and sets road rules
before attempting them.
* Audio distortion when using 5.1 / DTS and looking
back at the car.
* Enhanced 360 streaming performance stops instances where
the game seems to pause for a second or so. * Total time driven in player stats
would stick at 145 hours.
* VoIP connection problems with 8 player games.
This is now live on the Paradise City servers.
Along with those fixes, the patch will also address the following complaints:
* We fixed Head-on Takedowns as these seemed generally unfair and unrealistic.
Unfair low speed Takedowns have now been eradicated.
* Increase online race
timer timeout so players have a greater chance of finishing the race.
* Fix
drifting bug when drifting and boosting. There wasn't any real control on the
brake so players would grind around the walls of the corners. Giving you all
better control of the car.
* Stabbing the boost has too much of a jerky
behaviour in the car handling, when in Stunt Run.
* Surround sound fix -
Centre speaker was 4dB louder, ruining the mix. The speech has now been
positioned correctly.
* Increase the # of search results returned for online
games.
* Increase Picture Paradise timer so it doesn't kick in so
quickly.
* Post event ticker commentary is not now displayed for disconnected
players.
* Show player the number of Complete Challenges easily by listing
X/50 in the Challenges menu.
Other high priority issues that have
been fixed:
* Instances where Barrel rolls were not registering
correctly in Stunt Run.
* Takedowns online were not counting towards the
Total Takedowns.
* Some instances where Revenge Rivalries desync & don't
get fixed until players are updated online.
* Some instance where the Host
couldn't change the game access if the game was created through an invite.
*
Online challenge issues where the challenge couldn't be completed if it was
started at the exact time that a player left the game.
* Incorrect rivalry
updates when European players played against English or Japanese players. Online
connection issues.
* Rich presence on 360 didn't change correctly when there
is a change in the game parameters.
* Instances where Friends were not being
displayed on the mini map.
* Some online race start points face the players
in the wrong direction.
That's a hefty list of repairs so hopefully this will make everyone's playing enjoyment a lot more satisfying :)