The following was originally used on Gamespy. It was just too good to chop up and re-use!
"Here's what we know so far: Snake's body is aging rapidly, and this mission is
his last chance to stop Liquid Ocelot, the bizarre fusion of his dead brother,
Liquid Snake, and Russian gunslinger Revolver Ocelot. Liquid's last known
whereabouts are in a Middle Eastern country. He and Otacon must use their
respective brawn and brains to find Liquid and take him down. That's easier said
than done, of course. Amid the hostile fighting between private military and
rebel forces, Snake can unwittingly put exclamation points above the collective
heads of either faction with a single misstep.
One of the biggest
transitions from the military technology of Metal Gear Solid to now lies
within the realm of nanomachines. In the first game, Snake's nanomachines were
high-tech and gave him an edge over the Genome soldiers he faced on Shadow Moses
Island. In MGS4's hostile Middle Eastern environment, Snake's like a tuna
fish swimming in a shark tank. Private military corporations rule the
battlefield, and their money buys the best enhancements for their troops. From a
gameplay standpoint, it justifies tougher AI that'll do its damnedest to sniff
you out by any means necessary. From a plot standpoint, it makes things more
believable.
One of the first things we noticed about MGS4 is just how refined the
gameplay feels. The first twenty or so minutes are a little disorienting to
anyone who hasn't played MGS3: Subsistence, or really any MGS games, for
some time. The HUD is fairly minimal, since Snake starts off without the Solid
Eye enhancement. Instead, he'll have to rely on a ring of energy that detects
enemy movements. It's pretty jarring stuff; MGS4 is much wider and more
open-ended than any of its predecessors. It's no GTA, but there's much more
freedom to explore than before. If you're not careful, you might end up running
in circles and collide with a PMC exclamation mark. In some ways, the early (and
tough; we hope to see the final product give players a few minutes of mercy
before tossing them in the deep end of the pool) sections of MGS4 are a
little reminiscent of the Virtuous Mission section of MGS3: it's the
prelude to a wider experience.
That experience starts to fire up once
Snake has eluded a few waves of PMC soldiers to acquire some gifts that Otacon
has planted on the battlefield. In both the Solid Eye and the Mk II robot (which
resembles Gillian Seed's Metal Gear assistant from Snatcher), you'll get
invaluable tools for gameplay. These items, like Naked Snake's radars and motion
sensors in MGS3, run on batteries that you'll have to recharge. Mk II, a
miniature Metal Gear-like tank, can do recon of certain sections and make sure
the coast is clear for Snake to proceed. It's an invaluable device if you play
MGS with ardent devotion to stealth. The Solid Eye system gives Snake a Swiss
Army knife of sorts. It's a versatile device that functions as an all-in-one
goggle system (night vision, etc.) and gives visual information as to what's
going on in the heat of battle, such as enemy stats, guns, etc. Throughout the
game, it's very likely that Solid Eye will be your lifeline.
Kojima has said lots about the first-person shooting mechanic in this sequel,
and although we don't agree that you could play through the entire game in
first-person, the evolution of first-person aiming in MGS4 makes its
predecessors look rather crude. Sure, it's no Call of Duty 4, but zipping
into first-person for an accurate headshot is much more easy and intuitive now.
Also, Kojima has implemented an auto-aim system that you can toggle on the fly
with a tap of the Square button. Although some of our fellow game critics
complained that it was a bit of a crutch, there were moments during the Middle
East level in which it helps to switch between the manual over-the-shoulder
targeting and simply flipping on auto-aim to run and gun faster. It's all a
matter of style and technique, and it's a testament to MGS4's careful
design that the option's even available.
Visually, there's little doubt
that MGS4 is one of the most handsome games yet for this generation of
hardware. There's still a little aliasing on certain textures, but nothing that
won't get a final clean-up before the game hits gold. The cut-scenes look
marvelous. Character details such as eye movement (which many HD-era games get
wrong) rival the likes of the Half-Life games for realism; Snake, Otacon,
and Meryl all have the same sort of liveliness that Alyx and Eli Vance
demonstrated. The attention to detail in the characters is so precise you can
see the marks on Otacon's face where he shaves.