For all you high octane racing fans out there savouring what is Burnout Paradise but wondering why there are glitches here and there, below you'll find a list of repairs that will be available in a patch soon to be released. This is for both Xbox 360 and PS3 (Triple Yo!)
- PS3 game can crash when a player is taken down and the player that has
performed the Takedown leaves the game.
- The game indefinitely displays
"Connecting to Paradise City Servers" if it's having problems pinging the
rebroadcast server.
- Disconnecting the controller before a race begines can
mean that race timings can be manipulated with players who didn't cross the line
first being awarded the win
- Repeatedly joining and leaving a game with 8
players can cause the game to hang.
- Hammering the A (360) or X (PS3) after
unlocking a car can cause the game to hang.
- East Crawford and Watt St
achievements can not be achieved if the player goes online and sets road rules
before attempting them.
- Audio distortion when using 5.1 / DTS and looking
rearwards.
- Enhanced 360 streaming performance stops instances where the
game seems to pause for a second or so.
- Total time driven in player stats
would stick at 145 hours :)
- VoIP connection problems with 8 player
games.
Game experience enhancements
- We're going to be
running road rule timers in all events and online challenges.
- Tuning Online
Takedown logic & physical behaviour to iron out instances where it doesn't
feel fair.
- Increase online race timer timeout so players have a greater
chance of finishing the race.
- Fix drifting bug when drifting and boosting
there wasn't any real control on the brake so players would grind around the
walls of the corners. Getting better control.
- Boost fix, stabbing the boost
has too much of a jerky behaviour in the car handling.
- Surround sound fix -
Centre speaker was 4dB louder, ruining the mix and the speech has now been
positioned correctly.
- Tweak Marked Man gameplay AI, was easy to exploit by
driving in reverse.
- Increase the # of search results returned for online
games.
- Increase Picture Paradise timer so it doesn't kick in so
quickly.
Other high priority issues being fixed
- Some
online race start points face the players in the wrong direction
- Instances
where Barrel rolls were not registering correctly in Stunt Run
- Instances in
Stunt Run where players would crash but not wreck & score multipliers by
driving away
- Fixed instances where the counting of Boost Chains would drop
out
- Some instances where Revenge Rivalries desync & don't get fixed
until players are updated online.
- Some instance where the Host couldn't
change the game access if the game was created through an invite.
-
Achievements, Awards and Challenges numbers sometimes not updated if the player
didn't leave the game cleanly
- Online challenge issues where the challenge
couldn't be completed if it was started at the exact time that a player left the
game.
- Incorrect rivalry updates when European players played against
English or Japanese players. Online connection issues
- Force timeout if the
360 gets stuck on "Connecting to Paradise City Servers" - NAT error
- Rich
presence on 360 didn't change correctly when there is a change in the game
parameters.
- Instances where Friends were not being displayed on the mini
map.
Christ almighty, that's a bucketload!! What's the 360 running on?? Vista?? Sheesh! At least Shadowman will be kept happy, sleep well at night SM.